State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2021

Top 5 Cooking Games Performance in the UK for Q2 2021

Discover how the top 5 cooking games performed on a unified platform in the UK during Q2 2021, including trends in weekly downloads, revenue, and active users.

Top 5 Cooking Games Performance in the UK for Q2 2021

In Q2 2021, the top 5 cooking games in the United Kingdom showed varied performance across downloads, revenue, and active users. Here’s a closer look at how each game fared, based on data from Sensor Tower.

Cooking Diary® Restaurant Game

Throughout the quarter, weekly revenue for this game fluctuated, peaking at approximately $56K in late April, but then generally declining to around $48K by the end of June. Weekly downloads saw a high of 3K in mid-April but dropped to around 1.7K by the end of the quarter. Meanwhile, weekly active users showed a downward trend, starting at 44.8K at the end of March and ending at 34K by late June.

Cooking Madness-Kitchen Frenzy

This game experienced a peak in weekly revenue at about $53K in mid-May, before settling to around $43K by the end of June. Weekly downloads were highest at 9.7K in early May, but decreased to roughly 4.6K by the end of the quarter. Active users started strong at 48.1K in late March and saw a slight decline to 43.2K by the end of June.

My Cafe — Restaurant Game

Revenue for this game peaked at around $34K in early June before stabilizing at roughly $33.8K by the end of the month. Weekly downloads showed a significant drop from 8.6K in early April to about 2.9K by the end of June. Active users also decreased, beginning at 27.7K at the end of March and falling to 19K by the end of June.

Cooking Fever: Restaurant Game

Weekly revenue for this game varied, with a peak of around $28K in early April, and closing the quarter at approximately $22K. Downloads saw a peak of 13.3K in early April and ended the quarter at around 9.6K. Active users showed a consistent decline from 146.6K in late March to 114.3K by the end of June.

Bingo Frenzy™-Live Bingo Games

Revenue for this game saw a steady increase, peaking at around $25K in late June. Downloads were highest at 7.8K in mid-April but dropped to roughly 3.3K by the end of the quarter. Active users also saw a peak of 29.2K in late May before closing the quarter at around 25.8K.

For more detailed insights and analysis, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021